High Impact Texturing New Message Reply Date view Thread view Subject view Author view Andrew Ng (nga++at++division.co.uk) Wed, 6 Mar 1996 15:38:21 -0000 * Next message: AnitaKishore: "pfdCleanTree question" * Previous message: C. E. Prakash: "SGI POWER CHALLENGE" * Next in thread: Juan Ramon Saenz-Diez: "Re: High Impact Texturing" * Reply: Juan Ramon Saenz-Diez: "Re: High Impact Texturing" * Reply: Angus Dorbie: "Re: High Impact Texturing" ________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ I've been experiencing some texturing problems on an Indigo 2 High Impact system. Basically I have this room which has a textured ceiling and floor which are both constructed of two triangles to form a quad. When the view direction is horizontal in a parallel plane to the ceiling and the floor, I randomly get an untextured horizontal (relative to the graphics window) line segment over the textured ceiling/floor as I move the view position. These line segments vary from being a complete scan line to a small section of a scan line. As soon as the view direction is nolonger horizontal or in a parallel plane to the ceiling/floor then the problem disappears. I've tried changing the minify and magnify filters but they appear to make no difference. I've also not noticed any such problems on RE2 systems. I'm using Performer 2.0 and I've tried both OpenGL and IrisGL versions. The system itself is running IRIX 5.3 All Indigo 2 Impact. This is the output from gfxinfo :- Graphics board 0 is "IMPACT" graphics. Any help or suggestions would be appreciated. Thanks. ------------------------------------------------------------------------------ Andrew Ng (Software Engineer) Division Limited, 19 Apex Court, Email: nga++at++division.co.uk Woodlands, Almondsbury. Tel: +44 (0)1454 615554 Bristol BS12 4JT. Fax: +44 (0)1454 615532 ________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ * Next message: AnitaKishore: "pfdCleanTree question" * Previous message: C. E. Prakash: "SGI POWER CHALLENGE" * Next in thread: Juan Ramon Saenz-Diez: "Re: High Impact Texturing" * Reply: Juan Ramon Saenz-Diez: "Re: High Impact Texturing" * Reply: Angus Dorbie: "Re: High Impact Texturing" New Message Reply Date view Thread view Subject view Author view This archive was generated by hypermail 2.0b2 on Mon Aug 10 1998 - 17:52:31 PDT This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.