Panel Discussion
Topic: Open source approaches to collaborative software
Moderators: Eleanor Wynn, Cynthia Pickering
Panelists: Kevin Karth, Julian Lombardi, John Miner, David Smith, Joel West
Questions / Areas for Panel Discussion:
1. Pro's and Con's of Open Source Software Approach
2. Experiences / Lessons Learned
3. Why Open Source approach could make or break progress in Collaboration SW development
4. Standards - what's needed?
5. Market for Open Source Software
Paper Presentations
Session 1A: Content Generation, Annotation and Search for Croquet Environment
Croquet with TVML: Scripting and Generating Croquet 3D Worlds using TVML
Yutaka Kidawara, Takashi Yamamiya, Masaki Hayashi, Katsumi Tanaka
3D Model Annotation from Multiple Viewpoints for Croquet
Rieko Kadobayashi, Julian Lombardi, Mark P. McCahill, Howard Stearns, Katsumi Tanaka, Alan Kay
Reconfigurable Search Engine for Exploiting Search Knowledge
Koji Zettsu, Katsumi Tanaka
Session 1B: Media for Collaboration (1)
3D Environments Utilization Effects in Development Process of Embedded IT Devices
Masahiro Sakai, Yasutaka Ishizaki, Atsushi Togawa, Tsuyoshi Yamamoto
Basket - An experimental email environment for sharing objects -
Tetsuya Hayashi
Collaborative peer-based language learning in unsupervised asynchronous online environments
Goh Kawai
Session 1C: Learning Environments
What Does Squeak Provide Students with? - A Comparative Study of Squeak eToy and Excel VBA as Tools for Problem-Solving Learning in High School-
Takeshi Fujioka, Hideyuki Takada, Hajime Kita
Computer-Aided Collaboration Environment for Long-Term Cross-Cultural
Studies between Korean and Japanese High Schools
Masumi Sato, Kazutoshi Sumiya
Learning in a Distance and Collaborative Course that Connected Kyoto University and UCLA
Takaaki Tsuji
Session 2A: New Directions for Croquet (1)
Extending Croquet Spaces with Vector Fields, Vehicles, and Virtual Presence
Mark P. McCahill, Peter Moore, Liz Wendland, Anthony Zampogna
Jam Tomorrow: Collaborative Music Generation in Croquet Using OpenAL
Florian Thalmann, Markus Gaelli
Simplified Distributed Authoring Via Component-based Object Construction and Deconstruction in Collaborative Croquet Spaces
Howard Stearns, Joshua Gargus, Martin Schuetze, Julian Lombardi
Session 2B: Media for Collaboration (2)
Object Deputy Database Language
Boxuan Zhai, Yuan Shi, Zhiyong Peng
Emotional Agents for Interactive Environments
Maic Masuch, Knut Hartman, Grit Schuster
Proposing An Interactive Collaboration Media in P2P Settings
Hiromu Araie, Masaki Hirokawa, Ryo Nishide, Shinichi Ueshima
Session 2C: Collaborative Environments (1)
The Global Computer
Alan H. Karp
New Collaborative Tools
Ruzena Bajcsy, Sang-Hack Yung, Orion Elenzil, Bradford Wilson, Rick McGeer, Klara Nahrstedt, Christine Strothotte
3D Global Virtual Teaming Environment
Cindy Pickering, John David Miller, Eleanor Wynn, Chuck House
Session 3A: New Directions for Croquet (2)
A Language Supporting Direct Manipulation of Component-based Object Construction and Deconstruction in Collaborative Croquet Spaces
Howard Stearns, Joshua Gargus, Martin Schuetze, Julian Lombardi
Croquet? on Mars
Frank Hughes, Frank Wattenberg
Wouldn't you like to have your own studio in Croquet?
Costanze Langer, Andreas Raab, Christine Strothotte, Carola Zwick
Session 3B: Network Environments for Collaboration
Authorization-Based Access Control for the Services Oriented Architecture
Alan H. Karp
Scalability of Collaborative Environments
Rick McGeer, Andreas Raab, David P. Reed, David A. Smith, Alan C. Kay
System LSI distributed collaborative design environment for both designers and CAD developers/engineers
Masahiro Fujita, Tasuku Nishihara, Daisuke Ando
Session 3C: Collaborative Environments (2)
Autonomous Generation of Spherical P2P Delaunay Network for Global Internet Applications
Hiroaki Kato, Takayuki Eguchi, Masaaki Ohnishi, Shinichi Ueshima
EXEC: An Evolvable and eXtensible Environment for Collaboration
Yi Yang, Du Li
Inheriting Traditional Concept of "Turn" in Electronic Brain Writing for Group Idea Generation
Ujjwal Neupane, Motoki Miura, Susumu Kunifuji
Session 4A: Creation Support
Semantics and Performance Considerations of Kedama, a GUI-based Massively Parallel Programming Language
Yoshiki Ohshima
Script Synthesis Tool for Non-Experienced Programmers
Koji Yokokawa
Idioms for Composing Games with EToys
Markus Gaelli, Oscar Nierstrasz, Serge Stinckwich
Session 4B: Simulation
An XML-based Microworld Simulator for Business Modeling Education
Yoshiharu Kato
User Evaluation of Information Presentation System for Nature Observation
Naoki Yasukawa, Keishi Nishihara, Mitsutoshi Abe, Kazuyuki Moriya, Tetsuro Sakai
SABER - Simulator for Agent Based Educational Architecture
Akira Sasaki, Ko Ishiyama, Hiroshi Deguchi
Session 4C: Collaborative Environments (3)
An Integrated Session and Repository Management Approach for Real-Time Collaborative Editing Systems
Steven Xia, David Sun, Chengzheng Sun, David Chen
A Buffer Framework for Supporting Responsive Interaction in Information Visualization Interfaces
Tobias Isenberg, Andre Miede, Sheelagh Carpendale
LogCabin: A tool for workshop documentation and visualization
Toshiyuki Takeda
Demos and Posters
NetMorph - an intuitive collaborative environment for children
Masashi Umezawa, Kazuki Minamitani
James Burke's Knowledge Web
Patrick McKercher
$60 Robot for Scientific Experience
Kazuhiro Abe
A Flexible Firewall Extender Using Secure Bookmarks
Marc Stiegler
A Management Method for Digital Video Cameras on a Network
Masahito Shiba
Persistent Croquet
Howard Stearns
ALAN-K Project - Development and Practice of Squeak eToys Curricula in
Kyoto
Kentaro Takemura, Yasuo Shirai, Hideyuki Takada
Multi-scale physical simulations in Croquet
Ed Boyce, Daniel Faken
Creating and Collaborating in the Early Childhood Classroom
Wade Roberts, Valerie Scarlata, Carol Ann Stowe, Elspeth Stowe-Grant
Programming environment for Japanese programming beginner "Kotodama on Squeak eToys"
Ken Okada